A good project begins long before any technology decision
When a museum or cultural space decides to invest in interactive multimedia, the most common temptation is to start with the wrong question: what equipment to buy, what technology to choose, which supplier to hire. These are important decisions, but making them too early is one of the most frequent causes of projects that fall short of expectations.
A well-planned interactive multimedia project follows a sequence that begins long before any decision about technology with clarity about what is to be achieved, who will use the solution and how it fits into the space. Only once these questions have been answered does it make sense to move to technical decisions.
This article describes that sequence, for teams at museums, interpretation centres and other cultural spaces considering this type of investment.